Live ASA browser

Find an ARK server that fits

Search current official and public community ARK: Survival Ascended servers by map, mode, region, platform, population, ping and transfer policy.

16,166Tracked servers
33,494Players online
126 msAverage ping
5Network regions
Quick filters:
16,166 matching tracked serversPage 1 of 324

#1Jurassic Ragnarok 20x

Other· Community · PC+PS5+XSX+WINGDK · build 92.34

StatusOnline
Players100/100
ModePvP
Map / pingRagnarok_WP · 192 ms

#2Jurassic Island 20x

Other· Community · PC+PS5+XSX+WINGDK · build 92.34

StatusOnline
Players72/100
ModePvP
Map / pingTheIsland_WP · 205 ms

#3[09/08] EliteArk.com Solo-Duo 15x Rag5

Other· Community · PC+PS5+XSX+WINGDK · build 92.34

StatusOnline
Players70/70
ModePvP
Map / pingRagnarok_WP · 156 ms

#4NA-PVE-GenOne6537

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 216 ms

#5NA-PVE-GenOne6447

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 231 ms

#6NA-PVE-GenOne6533

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 233 ms

#7EU-PVE-GenOne6475

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 239 ms

#8EU-PVE-GenOne6476

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 242 ms

#9NA-PVE-GenOne6444

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 276 ms

#10EU-PVE-GenOne6471

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 289 ms

#11NA-PVE-GenOne6454

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 293 ms

#12NA-PVE-GenOne6433

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players70/70
ModePvE
Map / pingGenesis_WP · 296 ms

#13NA-PVP-Astraeos2625

United States· Official · PC+PS5+XSX · build 92.34

StatusOnline
Players70/70
ModePvP
Map / pingAstraeos_WP · 331 ms

#14EU-PVE-GenOne6542

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players69/70
ModePvE
Map / pingGenesis_WP · 206 ms

#15NA-PVE-GenOne6539

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players69/70
ModePvE
Map / pingGenesis_WP · 224 ms

#16NA-PVE-GenOne6440

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players69/70
ModePvE
Map / pingGenesis_WP · 231 ms

#17EU-PVE-GenOne6479

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players68/70
ModePvE
Map / pingGenesis_WP · 255 ms

#18500$PRIZE [#ROGUE/RAG/4MAN/X25X/08/08/08/ESP-ENG]

Other· Community · PC+PS5+XSX+WINGDK · build 92.34

StatusOnline
Players66/70
ModePvP
Map / pingRagnarok_WP · 188 ms

#19NA-PVE-GenOne6453

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players66/70
ModePvE
Map / pingGenesis_WP · 233 ms

#20EU-PVE-GenOne6500

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players65/70
ModePvE
Map / pingGenesis_WP · 207 ms

#21EU-PVE-GenOne6478

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players65/70
ModePvE
Map / pingGenesis_WP · 246 ms

#22EU-PVE-GenOne6474

Netherlands· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players65/70
ModePvE
Map / pingGenesis_WP · 258 ms

#23EU-PVE-GenOne6473

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players65/70
ModePvE
Map / pingGenesis_WP · 263 ms

#24EU-PVE-GenOne6461

Luxembourg· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players65/70
ModePvE
Map / pingGenesis_WP · 276 ms

#25EU-PVE-GenOne6466

Luxembourg· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players65/70
ModePvE
Map / pingGenesis_WP · 281 ms

#26EU-PVE-GenOne6548

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players64/70
ModePvE
Map / pingGenesis_WP · 191 ms

#27EU-PVE-GenOne6502

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players64/70
ModePvE
Map / pingGenesis_WP · 223 ms

#28EU-PVE-GenOne6545

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players64/70
ModePvE
Map / pingGenesis_WP · 228 ms

#29NA-PVE-GenOne6445

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players64/70
ModePvE
Map / pingGenesis_WP · 245 ms

#30EU-PVE-GenOne6464

Luxembourg· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players64/70
ModePvE
Map / pingGenesis_WP · 296 ms

#31EU-PVE-GenOne6463

Luxembourg· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players64/70
ModePvE
Map / pingGenesis_WP · 302 ms

#32EU-PVE-GenOne6522

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players63/70
ModePvE
Map / pingGenesis_WP · 270 ms

#33NA-PVE-GenOne6432

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players63/70
ModePvE
Map / pingGenesis_WP · 290 ms

#34EU-PVE-GenOne6546

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players62/70
ModePvE
Map / pingGenesis_WP · 214 ms

#35EU-PVE-GenOne6469

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players62/70
ModePvE
Map / pingGenesis_WP · 225 ms

#36EU-PVE-GenOne6521

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players62/70
ModePvE
Map / pingGenesis_WP · 238 ms

#37NA-PVE-GenOne6456

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players62/70
ModePvE
Map / pingGenesis_WP · 276 ms

#38EU-PVE-GenOne6470

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players62/70
ModePvE
Map / pingGenesis_WP · 283 ms

#39EU-PVE-GenOne6499

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players61/70
ModePvE
Map / pingGenesis_WP · 191 ms

#40EU-PVE-GenOne6501

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players61/70
ModePvE
Map / pingGenesis_WP · 193 ms

#41NA-PVE-GenOne6448

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players61/70
ModePvE
Map / pingGenesis_WP · 207 ms

#42EU-PVE-GenOne6519

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players61/70
ModePvE
Map / pingGenesis_WP · 223 ms

#43NA-PVE-GenOne6455

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players60/70
ModePvE
Map / pingGenesis_WP · 235 ms

#44EU-PVE-GenOne6459

Luxembourg· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players60/70
ModePvE
Map / pingGenesis_WP · 279 ms

#45EU-PVP-Arkpocalypse-TheIsland2

Luxembourg· Official · PC+PS5+XSX · build 92.34

StatusOnline
Players59/70
ModePvP
Map / pingTheIsland_WP · 181 ms

#46NA-PVE-GenOne6515

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players59/70
ModePvE
Map / pingGenesis_WP · 199 ms

#47EU-PVE-GenOne6543

Germany· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players59/70
ModePvE
Map / pingGenesis_WP · 210 ms

#48NA-PVE-GenOne6439

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players59/70
ModePvE
Map / pingGenesis_WP · 229 ms

#49NA-PVE-GenOne6535

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players59/70
ModePvE
Map / pingGenesis_WP · 236 ms

#50NA-PVE-GenOne6442

United States· Official · PC+XSX+WINGDK+PS5 · build 92.34

StatusOnline
Players59/70
ModePvE
Map / pingGenesis_WP · 239 ms

How to use the data

Choosing an ARK: Survival Ascended server

A useful server list should help you remove bad matches before you create a survivor. Population matters, but it is only one part of the decision. Map, mode, latency, platform support, transfer rules, cluster membership and the time of day you normally play all affect whether a server will feel right after the first session.

Published live feeds

Rows come from the ASA official and public community feeds and are normalized without inventing missing values.

Whole-network filters

Filters are applied before pagination, so the result count represents the complete selected snapshot rather than the first visible page.

Snapshot, not a promise

Players and ping can change between observations. Use them to shortlist servers and verify the final experience in game.

Index by quality

Individual profiles remain outside search indexing until enough historical observations make the page independently useful.

Start with mode, map and region

Choose PvE or PvP before comparing player counts. PvE is designed around progression against creatures and the environment, although building, decay and tribe rules still matter. PvP allows player conflict, so tribe limits, raid windows, offline protection and wipe schedules can be more important than a server’s current population. The live feed identifies the broad mode; detailed community rules require a verified server profile.

Map choice affects resource routes, progression and which creatures or encounters are available. If you are joining friends, search the exact session name first. If you are exploring, filter to a map and compare several servers in the same region. ARK server names commonly begin with a regional label such as NA, EU, OC or Asia. ArkToolbox reports that label as a region rather than pretending it is an exact country.

How to interpret player count and capacity

A full server can indicate an active community, but it can also create queues, crowded building zones and extra simulation pressure. An empty server can offer space while providing little trading, chat or tribe activity. For most players, a server that has a stable middle population during their regular play window is a more practical starting point than whichever row happens to be busiest at one moment.

Capacity provides context. Thirty players on a 70-slot server is different from thirty on a 30-slot server. Use the high-population preset to find active sessions, then compare the same names again at the hours you actually play. A later history view will make peak population and quiet periods visible without relying on a single refresh.

Ping is a shortlist signal

Displayed ping is the reported network delay for the observation. Lower values are generally preferable, but one number cannot describe packet loss, congestion, server simulation stalls or routing changes. Compare servers in the same region, avoid treating a tiny difference as decisive, and join the shortlist to test movement, inventory actions and creature behavior yourself.

The average shown above describes the currently selected snapshot, not a target every player should expect. Your route to the host is different from the collector’s route. This is why the low-ping filter is useful for reducing a large result set but should not replace an in-game test.

Platform and transfer filters

ASA sessions advertise supported platform codes. A server can list PC, Xbox Series, PlayStation 5 and the Windows distribution in different combinations. Use the platform filter when a mixed group is choosing a home. Mod compatibility and platform policy can still affect whether every player completes the join process, so check the server’s current mod requirements before committing.

Transfer fields indicate whether the session reports downloads for characters, items and creatures. These flags matter most when moving within a cluster. Matching a cluster name does not by itself guarantee that every object can move: administrators can restrict categories, special maps can have additional rules, and uploaded data can expire. Always confirm the current transfer policy before uploading valuable characters, items or creatures.

Why a server may not appear in the in-game browser

First clear the search text and map filters, select the correct server category and include passworded or player-hosted sessions when applicable. Confirm the game client and server have compatible builds. A server that has just restarted may need time to finish loading the world and advertise its session. If every category is empty across multiple platforms, the session service may be having a wider problem rather than your chosen server being offline.

For a self-hosted server, verify that the process reached a completed startup state, that Windows firewall and router rules match the launch ports, and that the server can reach the online session service. Do not reinstall the entire game before checking filters, build version, server logs and the public feed. Our upcoming troubleshooting guide separates client filter problems from host networking and session-advertising problems.

Official and community server profiles

The browser combines the smaller Official feed with public community-hosted sessions. Passworded community rows are intentionally excluded from the first release. Community profiles can later add information a live feed cannot prove, including rates, mods, wipe policy, rules, Discord, cluster maps and an owner-verified description.

Individual profiles remain marked noindex until enough monitoring history makes each page independently useful. Once a server has sufficient observations, its profile can support uptime, peak hours, population trends, build changes and related-cluster comparisons rather than relying on rewritten boilerplate.

Common questions

ARK server browser FAQ

Why do I see low population on a server?

Check the region and local time. A healthy server may peak when its main community is awake. Compare the same session at several times rather than judging one observation.

Should I always choose the lowest ping?

No. Use ping to remove obviously distant candidates, then balance it against population, mode, map and community rules. Consistent play matters more than a small numerical lead.

Are all servers in one cluster transferable?

They share a cluster identity, but category-specific upload and download controls still apply. Read the transfer flags and the server’s published rules before uploading valuable characters, items or creatures.

How often is the list refreshed?

The upstream snapshot is cached briefly to protect page speed and the public feed. The interface deliberately omits a technical cache countdown because the values should be treated as recent observations, not real-time telemetry.