Exceptional Kibble
ASA food, time and torpor planner
ARK Taming Calculator
Choose a creature and food, enter the wild level and server rates, then calculate tame time, food quantity, effectiveness, bonus levels and torpor support.
Creature, level and rates
Build an accurate taming plan
Not sure what to enter? Use 1x for the normal configuration value. On a community server, copy TamingSpeedMultiplier and the three drain multipliers from its rates page or ask the server owner.
About 3m 25s per feeding
Assumes no damage after knockout
Level 150 + 74 bonus
Selected plan
Rex with Exceptional Kibble
- Taming method
- Knockout
- Total food drop
- 1,449.2
- Affinity per feeding
- 1,600
- Bonus levels
- +74
Torpor safety
Keep it unconscious
The estimate below covers only the extra torpor needed beyond the creature's initial torpor pool.
Food options for Rex
Compare valid foods for the selected creature
The 159 profiles belong to the creature selector above. This table only shows foods that can tame the creature currently selected.
| Food | Amount | Time | Effectiveness | Bonus level | |
|---|---|---|---|---|---|
| Exceptional KibbleFastest | 17 | 57m 59s | 98.7% | +74 | |
| Extraordinary Kibble | 17 | 57m 59s | 98.7% | +74 | |
| Raw Mutton | 35 | 1h 10m | 94.5% | +70 | |
| Raw Prime Meat | 44 | 1h 28m | 91.6% | +68 | |
| Raw Prime Fish Meat | 109 | 1h 49m | 63.8% | +47 | |
| Cooked Lamb Chop | 65 | 2h 9m 52s | 83.3% | +62 | |
| Cooked Prime Meat | 87 | 2h 53m 49s | 73.4% | +55 | |
| Prime Meat Jerky | 87 | 2h 53m 49s | 73.4% | +55 | |
| Cooked Prime Fish Meat | 217 | 3h 43m 5s | 30.7% | +23 | |
| Raw Meat | 130 | 4h 20m | 55.2% | +41 | |
| Cooked Meat | 260 | 4h 20m | 23.5% | +17 | |
| Cooked Meat Jerky | 260 | 4h 20m | 23.5% | +17 | |
| Raw Fish Meat | 325 | 5h 25m | 16.5% | +12 | |
| Basic Kibble | 406 | 1d 1h 59m 3s | 11.2% | +8 | |
| Regular Kibble | 406 | 1d 1h 59m 3s | 11.2% | +8 | |
| Simple Kibble | 406 | 1d 1h 59m 3s | 11.2% | +8 | |
| Superior Kibble | 406 | 1d 1h 59m 3s | 11.2% | +8 |
Prepare the whole tame
Calculate food, time and torpor before the creature wakes
A useful taming plan needs more than one food count. The creature's level, preferred food, affinity requirement, food consumption, server multipliers and torpor drain all affect what you should carry. This calculator combines those values instead of applying one generic timer to every species.
Start with the wild level, not the level you hope to receive
Enter the number shown on the creature before taming. The calculator uses that level to determine how much taming affinity is required and how large the creature's torpor pool should be. Taming effectiveness then determines the bonus levels. A level 150 creature with high effectiveness can finish near level 224, but 224 must not be used as the input because that would calculate a much larger and incorrect food requirement.
Select the exact creature or variant when more than one appears. Variants can share a name while using different food rules, torpor values or taming methods. The list deliberately includes only profiles that have enough source data to calculate both affinity and consumption. Creatures with scripted encounters or incomplete special mechanics are not filled with guessed values.
Understand the four rate inputs
TamingSpeedMultiplier changes how much progress each feeding provides. A higher value usually reduces the number of items required and improves the final effectiveness because fewer feedings are needed. The game also has a built-in taming multiplier that is already part of the current formula. Enter the server configuration value exactly as shown, so a normal value remains 1 rather than trying to compensate for the internal multiplier yourself.
DinoCharacterFoodDrainMultiplier and WildDinoCharacterFoodDrainMultiplier work together during a wild tame. Increasing food drain makes hunger fall faster, so the creature can eat the required pieces in less time. WildDinoTorporDrainMultiplier affects how quickly an unconscious creature wakes. These settings answer different questions, which is why the tool does not combine all of them into a vague server speed field.
Compare foods instead of assuming the first option is best
The food comparison recalculates every supported choice for the selected creature. It shows the amount, estimated duration, effectiveness and bonus level side by side. The shortest tame may use a rare item that is not worth spending on a low-level creature. A slower food may be easier to gather but require more narcotics or produce fewer bonus levels. Select the row that matches the resources and result you actually want.
Some foods are consumed in batches. For example, a special passive tame may accept a quantity of pearls or another resource at each interaction rather than one item. In those cases the amount column shows both the number of feedings and the quantity consumed per feeding. Plan for their product, not just the feeding count.
Read taming effectiveness and bonus levels correctly
Taming effectiveness starts high and falls as the tame uses food or receives certain penalties. Better affinity per feeding means fewer feedings, which usually preserves more effectiveness. The calculator converts effectiveness into bonus levels with the same level relationship used by the game. The estimated post-tame level is the wild level plus those bonus levels.
The result assumes the unconscious creature does not take damage after knockout. A wild animal, another player, a misplaced weapon hit or environmental damage can reduce effectiveness in a way that cannot be reconstructed from the selected food alone. Protect the tame and treat the calculated post-tame level as the clean result, not a promise after damage.
Use the torpor estimate as a safety plan
For knockout tames, total torpor is calculated from the species base value and wild level scaling. Torpor drain changes with level and the server's wild torpor drain multiplier. The tool compares the natural torpor pool with the time required for all feedings. If the creature should finish before that pool empties, the extra torpor requirement is zero. If it takes longer, the tool estimates equivalent Narcoberries, Ascerbic Mushrooms, Narcotic and Bio Toxin.
These alternatives are not added together. Each value represents one way to cover the calculated deficit because the items restore different amounts over different durations. In real play, carry extra supplies. Starting torpor may already have fallen before the first item is used, and lag or a late feeding can consume part of the margin.
Passive tames still need their creature-specific interaction
A passive result means the animal is fed while awake. The affinity and food depletion multipliers for that method are included when supplied by the species profile. The calculator can estimate food and time, but it cannot perform the special encounter for you. Distance, disguise, aggression, cooldown conditions and required positioning still depend on the creature.
The Sanguine Elixir option applies a 30% reduction to the remaining affinity requirement, matching the progress effect when an eligible tame accepts the elixir. Leave it off if the creature or server does not support that interaction. The checkbox changes the result immediately, making it easy to see whether using the item is worthwhile.
Continue from taming into breeding
After the creature is tamed, use the ARK Dino Stat Calculator and Extractor before spending XP levels. It can separate the inherited or wild point pool from domestic levels while the clean post-tame values are still available. Then use the ARK Stat Evaluator to judge whether a Health, Stamina, Weight or Melee roll is strong enough to keep.
Once two suitable parents are ready, the ARK Breeding Calculator plans incubation, gestation, maturation and care windows using the same server-focused approach. Keeping the taming and breeding stages separate makes each result easier to verify and avoids mixing wild food drain settings with baby maturation multipliers.
ARK Taming Calculator FAQ
What level should I enter in the ARK taming calculator?
Enter the creature's wild level before taming. Do not enter the expected post-tame level because bonus levels are part of the result.
Why does taking damage change taming effectiveness?
Damage received after a creature is knocked out applies an additional effectiveness penalty. The calculator assumes no such damage because the exact damage history is not available from creature level and food alone.
Does a higher food drain multiplier make taming faster?
Yes. Faster wild food drain makes the creature become hungry sooner, reducing the interval between feedings. It does not directly increase the affinity awarded by each food.
Why is a higher-tier kibble sometimes listed?
ARK allows higher-tier kibble to satisfy many lower-tier kibble requirements. The comparison keeps valid alternatives so you can use the food already available to you.
Are Narcotic and Bio Toxin numbers exact?
They are safety estimates based on the creature's torpor pool, calculated torpor drain and tame duration. Delayed feeding, server lag and damage can change the practical amount, so carry a reserve.