ASA food, time and torpor planner

ARK Taming Calculator

Choose a creature and food, enter the wild level and server rates, then calculate tame time, food quantity, effectiveness, bonus levels and torpor support.

Creature, level and rates

Build an accurate taming plan

159 verified profiles
Taming speed

Not sure what to enter? Use 1x for the normal configuration value. On a community server, copy TamingSpeedMultiplier and the three drain multipliers from its rates page or ask the server owner.

Food required17

Exceptional Kibble

Estimated time57m 59s

About 3m 25s per feeding

Effectiveness98.7%

Assumes no damage after knockout

Post-tame level224

Level 150 + 74 bonus

Selected plan

Rex with Exceptional Kibble

Taming method
Knockout
Total food drop
1,449.2
Affinity per feeding
1,600
Bonus levels
+74

Torpor safety

Keep it unconscious

Total torpor15,407Natural wake time1h 42m 38s

The estimate below covers only the extra torpor needed beyond the creature's initial torpor pool.

0Narcotic0Bio Toxin0Narcoberry0Ascerbic Mushroom

Food options for Rex

Compare valid foods for the selected creature

The 159 profiles belong to the creature selector above. This table only shows foods that can tame the creature currently selected.

FoodAmountTimeEffectivenessBonus level
Exceptional KibbleFastest1757m 59s98.7%+74
Extraordinary Kibble1757m 59s98.7%+74
Raw Mutton351h 10m94.5%+70
Raw Prime Meat441h 28m91.6%+68
Raw Prime Fish Meat1091h 49m63.8%+47
Cooked Lamb Chop652h 9m 52s83.3%+62
Cooked Prime Meat872h 53m 49s73.4%+55
Prime Meat Jerky872h 53m 49s73.4%+55
Cooked Prime Fish Meat2173h 43m 5s30.7%+23
Raw Meat1304h 20m55.2%+41
Cooked Meat2604h 20m23.5%+17
Cooked Meat Jerky2604h 20m23.5%+17
Raw Fish Meat3255h 25m16.5%+12
Basic Kibble4061d 1h 59m 3s11.2%+8
Regular Kibble4061d 1h 59m 3s11.2%+8
Simple Kibble4061d 1h 59m 3s11.2%+8
Superior Kibble4061d 1h 59m 3s11.2%+8

Prepare the whole tame

Calculate food, time and torpor before the creature wakes

A useful taming plan needs more than one food count. The creature's level, preferred food, affinity requirement, food consumption, server multipliers and torpor drain all affect what you should carry. This calculator combines those values instead of applying one generic timer to every species.

Start with the wild level, not the level you hope to receive

Enter the number shown on the creature before taming. The calculator uses that level to determine how much taming affinity is required and how large the creature's torpor pool should be. Taming effectiveness then determines the bonus levels. A level 150 creature with high effectiveness can finish near level 224, but 224 must not be used as the input because that would calculate a much larger and incorrect food requirement.

Select the exact creature or variant when more than one appears. Variants can share a name while using different food rules, torpor values or taming methods. The list deliberately includes only profiles that have enough source data to calculate both affinity and consumption. Creatures with scripted encounters or incomplete special mechanics are not filled with guessed values.

Understand the four rate inputs

TamingSpeedMultiplier changes how much progress each feeding provides. A higher value usually reduces the number of items required and improves the final effectiveness because fewer feedings are needed. The game also has a built-in taming multiplier that is already part of the current formula. Enter the server configuration value exactly as shown, so a normal value remains 1 rather than trying to compensate for the internal multiplier yourself.

DinoCharacterFoodDrainMultiplier and WildDinoCharacterFoodDrainMultiplier work together during a wild tame. Increasing food drain makes hunger fall faster, so the creature can eat the required pieces in less time. WildDinoTorporDrainMultiplier affects how quickly an unconscious creature wakes. These settings answer different questions, which is why the tool does not combine all of them into a vague server speed field.

Compare foods instead of assuming the first option is best

The food comparison recalculates every supported choice for the selected creature. It shows the amount, estimated duration, effectiveness and bonus level side by side. The shortest tame may use a rare item that is not worth spending on a low-level creature. A slower food may be easier to gather but require more narcotics or produce fewer bonus levels. Select the row that matches the resources and result you actually want.

Some foods are consumed in batches. For example, a special passive tame may accept a quantity of pearls or another resource at each interaction rather than one item. In those cases the amount column shows both the number of feedings and the quantity consumed per feeding. Plan for their product, not just the feeding count.

Read taming effectiveness and bonus levels correctly

Taming effectiveness starts high and falls as the tame uses food or receives certain penalties. Better affinity per feeding means fewer feedings, which usually preserves more effectiveness. The calculator converts effectiveness into bonus levels with the same level relationship used by the game. The estimated post-tame level is the wild level plus those bonus levels.

The result assumes the unconscious creature does not take damage after knockout. A wild animal, another player, a misplaced weapon hit or environmental damage can reduce effectiveness in a way that cannot be reconstructed from the selected food alone. Protect the tame and treat the calculated post-tame level as the clean result, not a promise after damage.

Use the torpor estimate as a safety plan

For knockout tames, total torpor is calculated from the species base value and wild level scaling. Torpor drain changes with level and the server's wild torpor drain multiplier. The tool compares the natural torpor pool with the time required for all feedings. If the creature should finish before that pool empties, the extra torpor requirement is zero. If it takes longer, the tool estimates equivalent Narcoberries, Ascerbic Mushrooms, Narcotic and Bio Toxin.

These alternatives are not added together. Each value represents one way to cover the calculated deficit because the items restore different amounts over different durations. In real play, carry extra supplies. Starting torpor may already have fallen before the first item is used, and lag or a late feeding can consume part of the margin.

Passive tames still need their creature-specific interaction

A passive result means the animal is fed while awake. The affinity and food depletion multipliers for that method are included when supplied by the species profile. The calculator can estimate food and time, but it cannot perform the special encounter for you. Distance, disguise, aggression, cooldown conditions and required positioning still depend on the creature.

The Sanguine Elixir option applies a 30% reduction to the remaining affinity requirement, matching the progress effect when an eligible tame accepts the elixir. Leave it off if the creature or server does not support that interaction. The checkbox changes the result immediately, making it easy to see whether using the item is worthwhile.

Continue from taming into breeding

After the creature is tamed, use the ARK Dino Stat Calculator and Extractor before spending XP levels. It can separate the inherited or wild point pool from domestic levels while the clean post-tame values are still available. Then use the ARK Stat Evaluator to judge whether a Health, Stamina, Weight or Melee roll is strong enough to keep.

Once two suitable parents are ready, the ARK Breeding Calculator plans incubation, gestation, maturation and care windows using the same server-focused approach. Keeping the taming and breeding stages separate makes each result easier to verify and avoids mixing wild food drain settings with baby maturation multipliers.

ARK Taming Calculator FAQ

What level should I enter in the ARK taming calculator?

Enter the creature's wild level before taming. Do not enter the expected post-tame level because bonus levels are part of the result.

Why does taking damage change taming effectiveness?

Damage received after a creature is knocked out applies an additional effectiveness penalty. The calculator assumes no such damage because the exact damage history is not available from creature level and food alone.

Does a higher food drain multiplier make taming faster?

Yes. Faster wild food drain makes the creature become hungry sooner, reducing the interval between feedings. It does not directly increase the affinity awarded by each food.

Why is a higher-tier kibble sometimes listed?

ARK allows higher-tier kibble to satisfy many lower-tier kibble requirements. The comparison keeps valid alternatives so you can use the food already available to you.

Are Narcotic and Bio Toxin numbers exact?

They are safety estimates based on the creature's torpor pool, calculated torpor drain and tame duration. Delayed feeding, server lag and damage can change the practical amount, so carry a reserve.